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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Syntax
uint8 bHoldout: 1
Remarks
If this is True, this primitive should render black with an alpha of 0, but all secondary effects (shadows, refletions, indirect lighting) should behave as usual. This feature requires activating the project setting(s) "Alpha Output", and "Support Primitive Alpha Holdout" if using the deferred renderer.