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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::UpdateInstances_RenderThread()
- FInstancedStaticMeshSceneProxy::UpdateInstances_RenderThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual void UpdateInstances_RenderThread
(
FRHICommandListBase & RHICmdList,
const FBoxSphereBounds & InBounds,
const FBoxSphereBounds & InLocalBounds,
const FBoxSphereBounds & InStaticMeshBounds
)
Remarks
Called on the render thread for a proxy that has an instance data update, the buffers are updated asynchronously so it is unclear what this should do, except update legacy data if needed.
Parameters
| Name | Description |
|---|---|
| InBounds | Primitive world space bounds. |
| InLocalBounds | Primitive local space bounds. |
| InStaticMeshBounds | Bounds of the primitive mesh instance. |