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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetUsedMaterialForVerification
&40;
const TArray< UMaterialInterface &42; > & InUsedMaterialsForVerification
&41;
Remarks
This function exist only to perform an update of the UsedMaterialsForVerification on the render thread