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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetSelection_RenderThread
&40;
const bool bInParentSelected,
const bool bInIndividuallySelected
&41;
Remarks
Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.
Updates selection for the primitive proxy. This is called in the rendering thread by SetSelection_GameThread.
Parameters
| Name | Description |
|---|---|
| bInSelected | true if the parent actor is selected in the editor |