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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetSelection_GameThread
(
const bool bInParentSelected,
const bool bInIndividuallySelected
)
Remarks
Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled. Updates selection for the primitive proxy. This simply sends a message to the rendering thread to call SetSelection_RenderThread. This is called in the game thread as selection is toggled.
Parameters
| Name | Description |
|---|---|
| bInParentSelected | true if the parent actor is selected in the editor |
| bInIndividuallySelected | true if the component is selected in the editor directly |
| bInSelected | true if the parent actor is selected in the editor |