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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetLightingChannels_GameThread
&40;
FLightingChannels LightingChannels
&41;
Remarks
Updates the lighting channels for the primitive proxy.