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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetLevelInstanceEditingState_GameThread
(
const bool bInEditingState
)
Remarks
Updates the LevelInstance editing state for the primitive proxy. This simply sends a message to the rendering thread to call SetLevelInstanceEditingState_RenderThread. This is called in the game thread when the object enters/leaves LevelInstance levels.
Parameters
| Name | Description |
|---|---|
| bInEditingState | true if the parent actor belongs to an editing LevelInstance sublevel |