Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Description
Updates the LevelInstance editing state for the primitive proxy. This simply sends a message to the rendering thread to call SetLevelInstanceEditingState_RenderThread. This is called in the game thread when the object enters/leaves LevelInstance levels.
| Name | SetLevelInstanceEditingState_GameThread |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetLevelInstanceEditingState_GameThread
(
const bool bInEditingState
)
Parameters
| Name | Remarks |
|---|---|
| bInEditingState | true if the parent actor belongs to an editing LevelInstance sublevel |