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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetIsBeingMovedByEditor_GameThread
(
bool bIsBeingMoved
)
Remarks
Enqueue and update for the render thread to notify it that the editor is currently moving the owning component with gizmos.