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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetHovered_GameThread
&40;
const bool bInHovered
&41;
Remarks
Updates hover state for the primitive proxy. This simply sends a message to the rendering thread to call SetHovered_RenderThread. This is called in the game thread as hover state changes
Parameters
Name | Description |
---|---|
bInHovered | true if the parent actor is hovered |