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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetHiddenEdViews_GameThread
&40;
uint64 InHiddenEditorViews
&41;
Remarks
Updates the hidden editor view visibility map on the game thread which just enqueues a command on the render thread