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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void SetCollisionEnabled_RenderThread
&40;
const bool bNewEnabled
&41;
Remarks
Set the collision flag on the scene proxy to enable/disable collision drawing (RENDER THREAD)
Parameters
Name | Description |
---|---|
const | bool bNewEnabled new state for collision drawing |