Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
void OverrideOwnerName
&40;
FName InOwnerName
&41;
Remarks
Allow subclasses to override the primitive name. Used primarily by BSP.