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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::OnTransformChanged()
- FNiagaraSceneProxy::OnTransformChanged()
- FSkeletalMeshSceneProxy::OnTransformChanged()
- FSceneProxy::OnTransformChanged()
- FInstancedStaticMeshSceneProxy::OnTransformChanged()
- FLandscapeComponentSceneProxy::OnTransformChanged()
- FParticleSystemSceneProxy::OnTransformChanged()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void OnTransformChanged&40;&41;
Remarks
Called to notify the proxy when its transform has been updated. Called in the thread that owns the proxy; game or rendering.