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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::OnEvaluateWorldPositionOffsetChanged_RenderThread()
- FStaticMeshSceneProxy::OnEvaluateWorldPositionOffsetChanged_RenderThread()
- FSceneProxy::OnEvaluateWorldPositionOffsetChanged_RenderThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
virtual void OnEvaluateWorldPositionOffsetChanged_RenderThread&40;&41;
Remarks
Allows child implementations to do render-thread work when bEvaluateWorldPositionOffset changes