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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void OnDetachLight
&40;
const FLightSceneInfo &42; Light
&41;
Remarks
Called by the rendering thread to notify the proxy when a light is no longer associated with the proxy, so that it can clean up any cached resources.
Parameters
Name | Description |
---|---|
Light | The light to be removed. |