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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
bool IsShadowCast
&40;
const FSceneView &42; View
&41; const
True if the primitive is casting a shadow.