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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::IsDetailMesh()
- FInstancedStaticMeshSceneProxy::IsDetailMesh()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
virtual bool IsDetailMesh&40;&41; const
Remarks
Returns whether this proxy should be considered a "detail mesh". Detail meshes are distance culled even if distance culling is normally disabled for the view. (e.g. in editor)