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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
bool HasDeformableMesh&40;&41; const
Remarks
Returns true if this proxy has any deformable mesh, meaning the mesh is animated e.g., by deforming the vertices through skinning, morphing or some procedural update. WPO and PDO are not considered here (as they are material effects).