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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetShadowShapes()
- FSkeletalMeshSceneProxy::GetShadowShapes()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void GetShadowShapes
&40;
FVector PreViewTranslation,
TArray< FCapsuleShape3f > & OutCapsuleShapes
&41; const
Remarks
Gathers shadow shapes from this proxy.