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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetPrimitiveDistance()
- FSkeletalMeshSceneProxy::GetPrimitiveDistance()
- FStaticMeshSceneProxy::GetPrimitiveDistance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual bool GetPrimitiveDistance
&40;
int32 LODIndex,
int32 SectionIndex,
const FVector & ViewOrigin,
float & PrimitiveDistance
&41; const
Remarks
Get primitive distance to view origin for a given LOD-section. Whether distance was computed or not
Parameters
| Name | Description |
|---|---|
| LODIndex | LOD index (INDEX_NONE for all) |
| ElementIndex | Element index (INDEX_NONE for all) |
| PrimitiveDistance | (OUT) LOD-section distance to view |