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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetOcclusionQueries()
- FHierarchicalStaticMeshSceneProxy::GetOcclusionQueries()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual const TArray< FBoxSphereBounds > &42; GetOcclusionQueries
&40;
const FSceneView &42; View
&41; const
Remarks
Gets the boxes for sub occlusion queries pointer to the boxes, must remain valid until the queries are built
Parameters
Name | Description |
---|---|
View | the view the occlusion results are for |