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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetNaniteResourceInfo()
- FSceneProxy::GetNaniteResourceInfo()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
virtual void GetNaniteResourceInfo
&40;
uint32 & ResourceID,
uint32 & HierarchyOffset,
uint32 & ImposterIndex
&41; const