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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetMemoryFootprint()
- FSmartObjectDebugSceneProxy::GetMemoryFootprint()
- FZoneGraphAnnotationSceneProxy::GetMemoryFootprint()
- FWaterMeshSceneProxy::GetMemoryFootprint()
- FZoneGraphSceneProxy::GetMemoryFootprint()
- FDebugRenderSceneProxy::GetMemoryFootprint()
- FSmartObjectDebugSceneProxy::GetMemoryFootprint()
- FZoneGraphAnnotationSceneProxy::GetMemoryFootprint()
- FZoneGraphSceneProxy::GetMemoryFootprint()
- FNavTestSceneProxy::GetMemoryFootprint()
- FNavMeshSceneProxy::GetMemoryFootprint()
- FNavTestSceneProxy::GetMemoryFootprint()
- FNavLinkRenderingProxy::GetMemoryFootprint()
- FNiagaraSceneProxy::GetMemoryFootprint()
- FSkeletalMeshSceneProxy::GetMemoryFootprint()
- FDebugSkelMeshSceneProxy::GetMemoryFootprint()
- FStaticMeshSceneProxy::GetMemoryFootprint()
- FNavMeshSceneProxy::GetMemoryFootprint()
- FDebugSkelMeshSceneProxy::GetMemoryFootprint()
- FGeometryCacheSceneProxy::GetMemoryFootprint()
- FSceneProxy::GetMemoryFootprint()
- FControlRigSceneProxy::GetMemoryFootprint()
- FLandscapeComponentSceneProxy::GetMemoryFootprint()
- FParticleSystemSceneProxy::GetMemoryFootprint()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
uint32 GetMemoryFootprint&40;&41; const
Remarks
Every derived class should override these functions