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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetLOD()
- FStaticMeshSceneProxy::GetLOD()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual int32 GetLOD
&40;
const FSceneView &42; View
&41; const
Remarks
Returns the LOD that the primitive will render at for this view.