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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
const FInstanceSceneDataBuffers * GetInstanceSceneDataBuffers
(
EInstanceBufferAccessFlags AccessFlags
) const
Remarks
Get the instance data view, which may be null for uninstanced primitives. The pointer must be kept valid for as long as the proxy lives, as a copy is cached in FPrimitiveSceneInfo.