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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
- FPrimitiveSceneProxy::GetGpuLodInstanceRadius()
- FInstancedStaticMeshSceneProxy::GetGpuLodInstanceRadius()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
virtual float GetGpuLodInstanceRadius() const
Remarks
Returns the instance radius to use for per instance GPU LOD calculation. Returns 0.f if GPU LOD isn't enabled on the primitive.