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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual const FColorVertexBuffer &42; GetCustomHitProxyIdBuffer&40;&41; const
Remarks
Allows a scene proxy to override hit proxy ids and generate more than one hit proxy id per draw call Useful for sub-section selection (faces, vertices, bones, etc) The vertex buffer to be use for custom hit proxy ids or null if not used. Each color represents an id in a HHitProxy