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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
Type
typedef TArray< class FLightCacheInterface &42;, TInlineAllocator< 8 > > FLCIArray
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Remarks
Get the list of LCIs. Used to set the precomputed lighting uniform buffers, which can only be created by the RENDERER_API.