Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy > FDebugMassData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
void DrawDebugMass
&40;
class FPrimitiveDrawInterface &42; PDI,
const FTransform & ElemTM
&41; const