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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
bool DrawInVirtualTextureOnly
&40;
bool bEditor
&41; const
Remarks
Returns true if a primitive should currently be hidden because it is drawn only to the runtime virtual texture. The result can depend on the current scene state.