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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy > API/Runtime/Engine/FPrimitiveSceneProxy/CreateRenderThreadResources
- FPrimitiveSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FInstancedStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FParticleSystemSceneProxy::CreateRenderThreadResources()
- FStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
- FInstancedStaticMeshSceneProxy::CreateRenderThreadResources()
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
virtual void CreateRenderThreadResources
(
FRHICommandListBase & RHICmdList
)
Remarks
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.