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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::ApplyWorldOffset()
- FHierarchicalStaticMeshSceneProxy::ApplyWorldOffset()
- FLandscapeComponentSceneProxy::ApplyWorldOffset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual void ApplyWorldOffset
&40;
FVector InOffset
&41;
Remarks
Shifts primitive position and all relevant data by an arbitrary delta. Called on world origin changes
Parameters
Name | Description |
---|---|
InOffset | The delta to shift by |