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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp |
virtual void ApplyLateUpdateTransform
&40;
const FMatrix & LateUpdateTransform
&41;
Remarks
Applies a "late in the frame" adjustment to the proxy's existing transform
Parameters
Name | Description |
---|---|
LateUpdateTransform | The post-transform to be applied to the LocalToWorld matrix |