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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include | #include "PrimitiveSceneProxy.h" |
bool AlwaysHasVelocity() const
Remarks
Returns true if this proxy should write velocity even when the transform isn't changing. Usually this is combined with a check for the transform changing.