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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::AcceptOcclusionResults()
- FHierarchicalStaticMeshSceneProxy::AcceptOcclusionResults()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual void AcceptOcclusionResults
&40;
const FSceneView &42; View,
TArray< bool > &42; Results,
int32 ResultsStart,
int32 NumResults
&41;
Remarks
Gives the primitive the results of sub-occlusion-queries
Parameters
Name | Description |
---|---|
View | the view the occlusion results are for |
Results | visibility results, allocated from the scene allocator, so valid until the end of the frame |
NumResults | number of visibility bools |