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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneInfoData
Syntax
mutable float LastRenderTime
Remarks
The value of WorldSettings->TimeSeconds for the frame when this component was last rendered. This is written from the render thread, which is up to a frame behind the game thread, so you should allow this time to be at least a frame behind the game thread's world time before you consider the actor non-visible.