Navigation
API > API/Runtime > API/Runtime/Engine
This struct captures summary information about material features in the primitive
| Name | FPrimitiveMaterialPropertyDescriptor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneTypes.h |
| Include Path | #include "SceneTypes.h" |
Syntax
struct FPrimitiveMaterialPropertyDescriptor
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAnyMaterialHasPerInstanceCustomData | bool | SceneTypes.h | ||
| bAnyMaterialHasPerInstanceRandom | bool | SceneTypes.h | ||
| bAnyMaterialHasPixelAnimation | bool | SceneTypes.h | ||
| bAnyMaterialHasWorldPositionOffset | bool | SceneTypes.h | ||
| MaxWorldPositionOffsetDisplacement | float | SceneTypes.h | ||
| MinMaxMaterialDisplacement | FVector2f | SceneTypes.h |