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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimaryAssetTypeInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< FSoftObjectPath > & GetSpecificAssets () |
Access the config version of specific assets to scan, may be empty for runtime-added types | Engine/AssetManagerTypes.h | |
TArray< FSoftObjectPath > & GetSpecificAssets () |
Modify the config version of specific assets to scan, only possible before runtime data is filled in | Engine/AssetManagerTypes.h |
GetSpecificAssets()
Description
Access the config version of specific assets to scan, may be empty for runtime-added types
| Name | GetSpecificAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
| Include Path | #include "Engine/AssetManagerTypes.h" |
const TArray < FSoftObjectPath > & GetSpecificAssets() const
GetSpecificAssets()
Description
Modify the config version of specific assets to scan, only possible before runtime data is filled in
| Name | GetSpecificAssets |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerTypes.h |
| Include Path | #include "Engine/AssetManagerTypes.h" |
TArray < FSoftObjectPath > & GetSpecificAssets()