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Simple structure to allow overriding asset rules for a specific primary asset. This can be used to set chunks
| Name | FPrimaryAssetRulesOverride |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
| Include Path | #include "Engine/AssetManagerSettings.h" |
Syntax
USTRUCT ()
struct FPrimaryAssetRulesOverride
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PrimaryAssetId | FPrimaryAssetId | Which primary asset to override the rules for | Engine/AssetManagerSettings.h |
|
| Rules | FPrimaryAssetRules | What to overrides the rules with | Engine/AssetManagerSettings.h |
|