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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreviewScene
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PreviewScene.h |
| Include | #include "PreviewScene.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PreviewScene.cpp |
FPreviewScene
&40;
ConstructionValues CVS
&41;
Remarks
For physical correct light computations we multiply diffuse and specular lights by PI (see LABEL_RealEnergy)