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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreviewScene
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PreviewScene.h |
| Include | #include "PreviewScene.h" |
Syntax
struct ConstructionValues
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAllowAudioPlayback | ||
| uint32: 1 | bCreatePhysicsScene | ||
| uint32: 1 | bDefaultLighting | ||
| uint32: 1 | bEditor | ||
| uint32: 1 | bForceMipsResident | ||
| uint32: 1 | bForceUseMovementComponentInNonGameWorld | ||
| uint32: 1 | bShouldSimulatePhysics | ||
| uint32: 1 | bTransactional | ||
| TSubclassOf< class AGameModeBase > | DefaultGameMode | ||
| float | LightBrightness | ||
| FRotator | LightRotation | ||
| UGameInstance * | OwningGameInstance | ||
| float | SkyBrightness |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| ConstructionValues & | AllowAudioPlayback
(
const bool bAllow |
||
| ConstructionValues & | ForceUseMovementComponentInNonGameWorld
(
const bool bInForceUseMovementComponentInNonGameWorld |
||
| ConstructionValues & | SetCreateDefaultLighting
(
const bool bDefault |
||
| ConstructionValues & | SetCreatePhysicsScene
(
const bool bCreate |
||
| ConstructionValues & | SetDefaultGameMode
(
TSubclassOf< class AGameModeBase > GameMode |
||
| ConstructionValues & | SetEditor
(
const bool bInEditor |
||
| ConstructionValues & | SetForceMipsResident
(
const bool bForce |
||
| ConstructionValues & | SetLightBrightness
(
const float Brightness |
||
| ConstructionValues & | SetLightRotation
(
const FRotator& Rotation |
||
| ConstructionValues & | SetOwningGameInstance
(
UGameInstance* InGameInstance |
||
| ConstructionValues & | SetSkyBrightness
(
const float Brightness |
||
| ConstructionValues & | SetTransactional
(
const bool bInTransactional |
||
| ConstructionValues & | ShouldSimulatePhysics
(
const bool bInShouldSimulatePhysics |