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Unreal Engine C++ API Reference > Runtime > Engine > FPreviewScene
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PreviewScene.h |
Include | #include "PreviewScene.h" |
Syntax
struct ConstructionValues
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bAllowAudioPlayback | |
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uint32: 1 | bCreatePhysicsScene | |
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uint32: 1 | bDefaultLighting | |
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uint32: 1 | bEditor | |
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uint32: 1 | bForceMipsResident | |
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uint32: 1 | bForceUseMovementComponentInNonGameWorld | |
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uint32: 1 | bShouldSimulatePhysics | |
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uint32: 1 | bTransactional | |
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TSubclassOf< class AGameModeBase > | DefaultGameMode | |
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float | LightBrightness | |
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FRotator | LightRotation | |
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UGameInstance * | OwningGameInstance | |
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float | SkyBrightness |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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ConstructionValues & | AllowAudioPlayback
(
const bool bAllow |
|
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ConstructionValues & | ForceUseMovementComponentInNonGameWorld
(
const bool bInForceUseMovementComponentInNonGameWorld |
|
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ConstructionValues & | SetCreateDefaultLighting
(
const bool bDefault |
|
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ConstructionValues & | SetCreatePhysicsScene
(
const bool bCreate |
|
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ConstructionValues & | SetDefaultGameMode
(
TSubclassOf< class AGameModeBase > GameMode |
|
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ConstructionValues & | SetEditor
(
const bool bInEditor |
|
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ConstructionValues & | SetForceMipsResident
(
const bool bForce |
|
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ConstructionValues & | SetLightBrightness
(
const float Brightness |
|
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ConstructionValues & | SetLightRotation
(
const FRotator& Rotation |
|
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ConstructionValues & | SetOwningGameInstance
(
UGameInstance* InGameInstance |
|
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ConstructionValues & | SetSkyBrightness
(
const float Brightness |
|
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ConstructionValues & | SetTransactional
(
const bool bInTransactional |
|
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ConstructionValues & | ShouldSimulatePhysics
(
const bool bInShouldSimulatePhysics |