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API > API/Runtime > API/Runtime/Engine
| Name | FPreshaderStructType |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
Syntax
struct FPreshaderStructType
Structs
| Name | Remarks |
|---|---|
| InternalLinkType |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DerivedType | FPreshaderStructType | Shader/Preshader.h | |
| InternalBaseType | typename TGetBaseTypeHelper< FPreshaderStructType >::Type | Shader/Preshader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CounterBase | int | Shader/Preshader.h | |
| InterfaceType | ETypeLayoutInterface::Type | Shader/Preshader.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| int32ComponentTypeIndex | Shader/Preshader.h | |||
| int32NumComponents | Shader/Preshader.h | |||
| uint64Hash | Shader/Preshader.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FTypeLayoutDesc & GetTypeLayout() |
Shader/Preshader.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void InternalDestroy
(
void* Object, |
Shader/Preshader.h | ||
static void InternalInitializeBases
(
FTypeLayoutDesc& TypeDesc |
Shader/Preshader.h | ||
static FTypeLayoutDesc & StaticGetTypeLayout() |
Shader/Preshader.h |