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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreshaderStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArrayView< FValueComponent > PushEmptyValue
(
const FPreshaderType& InType |
Shader/PreshaderTypes.h | ||
FValueComponent * PushEmptyValue
(
EValueType InType, |
Shader/PreshaderTypes.h |
PushEmptyValue(const FPreshaderType &)
| Name | PushEmptyValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
TArrayView < FValueComponent > PushEmptyValue
(
const FPreshaderType & InType
)
PushEmptyValue(EValueType, int32)
| Name | PushEmptyValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
FValueComponent * PushEmptyValue
(
EValueType InType,
int32 NumComponents
)