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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreshaderData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreshaderData & Write
(
const T& Value |
Shader/Preshader.h | ||
FPreshaderData & Write
(
const FScriptName& Value |
Shader/Preshader.h | ||
FPreshaderData & Write
(
const FType& Value |
Shader/Preshader.h | ||
FPreshaderData & Write
(
const FValue& Value |
Shader/Preshader.h | ||
FPreshaderData & Write
(
const FName& Value |
Can't write FName, use FScriptName instead | Shader/Preshader.h | |
FPreshaderData & Write
(
const FHashedMaterialParameterInfo& Value |
Shader/Preshader.h |
Write(const T &)
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<typename T>
FPreshaderData & Write
(
const T & Value
)
Write(const FScriptName &)
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<>
FPreshaderData & Write
(
const FScriptName & Value
)
Write(const FType &)
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<>
FPreshaderData & Write
(
const FType & Value
)
Write(const FValue &)
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<>
FPreshaderData & Write
(
const FValue & Value
)
Write(const FName &)
Description
Can't write FName, use FScriptName instead
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<>
FPreshaderData & Write
(
const FName & Value
)
Write(const FHashedMaterialParameterInfo &)
| Name | Write |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/Preshader.h |
| Include Path | #include "Shader/Preshader.h" |
template<>
FPreshaderData & Write
(
const FHashedMaterialParameterInfo & Value
)