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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPredictProjectilePathParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Empty constructor. You typically want to use another one that enforces thought about reasonable values for the most important parameters. | Kismet/GameplayStaticsTypes.h | ||
FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor defaulting to no collision. | Kismet/GameplayStaticsTypes.h | |
FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically. | Kismet/GameplayStaticsTypes.h | |
FPredictProjectilePathParams
(
float InProjectileRadius, |
Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically. | Kismet/GameplayStaticsTypes.h |
FPredictProjectilePathParams()
Description
Empty constructor. You typically want to use another one that enforces thought about reasonable values for the most important parameters.
| Name | FPredictProjectilePathParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams()
FPredictProjectilePathParams(float, FVector, FVector, float)
Description
Constructor defaulting to no collision.
| Name | FPredictProjectilePathParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
(
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime
)
FPredictProjectilePathParams(float, FVector, FVector, float, EObjectTypeQuery, AActor *)
Description
Constructor to use collision with an ObjectType. Additional types can be added to the array. TraceWithCollision is set to true automatically.
| Name | FPredictProjectilePathParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
(
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
EObjectTypeQuery ObjectType,
AActor * ActorToIgnore
)
FPredictProjectilePathParams(float, FVector, FVector, float, ECollisionChannel, AActor *)
Description
Constructor to use collision with a trace channel. TraceWithCollision is set to true automatically.
| Name | FPredictProjectilePathParams |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
FPredictProjectilePathParams
(
float InProjectileRadius,
FVector InStartLocation,
FVector InLaunchVelocity,
float InMaxSimTime,
ECollisionChannel InTraceChannel,
AActor * ActorToIgnore
)