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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedVolumetricLightmap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include | #include "PrecomputedVolumetricLightmap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void AddToScene
(
class FSceneInterface * Scene,
class UMapBuildDataRegistry * Registry,
FGuid LevelBuildDataId,
bool bIsPersistentLevel
)