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A precomputed visibility cell, whose data is stored in FCompressedVisibilityChunk.
| Name | FPrecomputedVisibilityCell |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
class FPrecomputedVisibilityCell
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChunkIndex | uint16 | Index into FPrecomputedVisibilityBucket::CellDataChunks of this cell's data. | Engine/Level.h | |
| DataOffset | uint16 | Index into the decompressed chunk data of this cell's visibility data. | Engine/Level.h | |
| Min | FVector | World space min of the cell. | Engine/Level.h |