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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedLightVolume
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void InterpolateIncidentRadiancePoint
(
const FVector & Position,
float & AccumulatedWeight,
float & AccumulatedDirectionalLightShadowing,
FSHVectorRGB3 & AccumulatedIncidentRadiance,
FVector & SkyBentNormal
) const
Remarks
Interpolates incident radiance to Position.